Cyberpunk vs Steampunk: the battle is on. Book 1 of the award-winning Tesla Evolution.
It is one thousand years since nuclear war wiped out civilization in the northern hemisphere. The planet slowly heats, and water becomes a rare resource. Out of the ruins of a devastated civilization arises a new breed of people - those who control magnetism, Teslas.
Sebastian, a young orphan boy from a quiet rural town, is hunted by strange part-machine, part-human people. His only hope is Melanie, an angry, dying teenage girl who is dragged into the adventure and sets out to deliver him to the Steam Academy, even if it's just to stop him talking. Seb must confront an unknown past and fight against everything he believed in. And occasionally wash his hair.
Aimed at a teen (and possibly Australian) audience.
When writing this, I wanted to produce something that would compete against the "console" generation, where plot is delivered by cut scenes. The question was how do you write for an Assassin's Creed fan?
My list became: Short, sharp, constantly evolving, ridiculous amounts of action where no one important ever seems to get hurt, and make fun of current pop culture, social media, adults and technology.
And, of course, an easy way to explain quantum mechanics, and turn science into magic - or the other way around.
Plus, pay homage to some of the Steampunk reference points.
This is an exploration of that challenge."Tesla is evidence of a very talented writer" - IndieTribe
"post-apocalyptic adrenaline rush" -theBookbag
Cyberpunk vs Steampunk: the battle is on.
It is one thousand years since nuclear war wiped out civilization in the northern hemisphere. The planet slowly heats, and water becomes a rare resource. Out of the ruins of a devastated civilization arises a new breed of people - those who control magnetism, Teslas.
Sebastian, a young orphan boy from a quiet rural town, is hunted by strange part-machine, part-human people. His only hope is Melanie, an angry, dying teenage girl who is dragged into the adventure and sets out to deliver him to the Steam Academy, even if it's just to stop him talking. Seb must confront an unknown past and fight against everything he believed in. And occasionally wash his hair.
Aimed at a teen (and possibly Australian) audience.
When writing this, I wanted to produce something that would compete against the "console" generation, where plot is delivered by cut scenes. The question was how do you write for an Assassin's Creed fan?
My list became: Short, sharp, constantly evolving, ridiculous amounts of action where no one important ever seems to get hurt, and make fun of current pop culture, social media, adults and technology.
And, of course, an easy way to explain quantum mechanics, and turn science into magic - or the other way around.
Plus, pay homage to some of the Steampunk reference points.
This is an exploration of that challenge.